sigh...
Well I know that everyone will say 'this review isnt helpful', and that even by saying that I've cemented my fate of being badmouthed by NG fans, but seriously come on. This collab was just... disappointing in so many ways. Most of the parts concisted of a couple tweens and someone getting crushed or shot. Really now, its tweens. Its the easiest, most lazy form of animation, in which you can ignore almost any principle of animation or motion you want; the least you could do is make a person with a full body who isn't just a floating head raising a gun, or a hammer tweening down on someone. Even with that, where is the gravity in the hammer? It seems to have no weight. It doesn't bounce, or act as if it has the mushy pulp of something it just smashed under it. For something so simplistic you really should put some effort into it, especially when its so short.
Concerning the frame by frame- Its nice to at least see that some people are trying to do something beyond tweens, but you need to understand motion and what animation really is first. FBF is more than just filling in the spaces between two keyframes with pictures. FBF is about getting the motion correct. Easing in and out of movements, adding weight and realism, and most importantly figuring out which pictures should go where in the frames, since you only have a limited ammount before the motion is over. Just using the onion skin and drawing lines where they'd be between the two keyframes you have does not suffice. Even the keyframes were not timed well with how long the movement would actually take.
In summation the tweeners have no excuse to be that lazy and have such boring characters with so few parts do so little, and not even move realistically. The FBF people need to start thinking of animating as more than inbetweening, but actually capturing the different rates of speed, and realism in their works, since their style is the most versitile.
I know this seems kinda mean, but if you ask a really great, well known animator (nanoko, adam phillips, etc) they will tell you the same thing. Unfortunately most of the animators that know this, the ones that I look up to an appreciate, dont submit to NG because the quality of this collab is mostly the quality of NG's stuff as a whole, and their skill won't be as appreciated as it really should be, because people don't understand the principles of animation. So please take what I've said and proove me wrong. Make something amazing so I can say "Wow, theres a great animator" and congradulate you. I'd really like that.